Platform Hack is a game in development using XNA, for release on XBox 360 Indie Game Channel. This blog will explore various concepts and algorithms used to build the game.
Sunday, May 29, 2011
Crunch Time
Things are coming together. I've built some full levels with enemies, keys, locked doors and chests.
The XP system is also in place, so killing enemies will get XP for both the main player (HitPoints) as well as weapon (Sword, Gun) power.
The game still needs tons of balance, not only with the XP and advancement system, but also the level design.
And of course the graphics are pretty blugh.
Hopefully I can have a playable build (that works on the XBox) in App Hub playtest by the first of June!
Labels:
dbp,
platformer,
xna
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I like how your game is put together. I like your blog as well. I'd like to help you with your game. And hopefully have you help me as well.
ReplyDeleteLet me know if you would like to see some of my work, or test me in some way. Thanks!
www.getsinto.com
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