Sunday, May 29, 2011

Crunch Time



Things are coming together. I've built some full levels with enemies, keys, locked doors and chests.

The XP system is also in place, so killing enemies will get XP for both the main player (HitPoints) as well as weapon (Sword, Gun) power.

The game still needs tons of balance, not only with the XP and advancement system, but also the level design.

And of course the graphics are pretty blugh.

Hopefully I can have a playable build (that works on the XBox) in App Hub playtest by the first of June!