Thursday, May 19, 2011

New Enemies, Miniboss



The latest build has some new enemies. In the forest, there will be 5 standard enemies:

1. Spider - paces back and forth between walls / ledges. Hits with touch.
2. Jumping Spider - Moves towards player, constantly jumping. Like the flying turtles in mario.
3. Throwing Bandit - Paces. Throws a dagger.
4. Slashing Bandit - Paces. Slashes his sword if you get too close.
5. Flying Birds. These "home" in on the player. I'm thinking of having these continually spawn from "nests" that must be destroyed.

I also added the miniboss that was alluded to in the previous post. The mini boss is the bandit king, and will "drop" the pistol when he's killed (probably early on in the game, lvl 2 or 3).

Basically, he'll try to maximize his distance between himself and the player, and if he has an open shot for half a second he'll start firing. The only way to beat him is to corner him and bash him down with a sword.

Next step is designing the HUD!

I'm still unsure whether I'll get the lvl/power up system working for DBP. Procedural levels are also looking doubtful for the DBP build, especially since the worst case scenario would be if the judges got a non-functional map and couldn't play. It's probably better to invest dev time in polishing the pure gameplay, animations and graphics.

Thats it for now!

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