So I've started this blog to track progress and explore ideas for the game I'm building: Platform Hack.
Platform Hack is a combination platform-jumper / rogue-like (NetHack)
The game is being built in XNA 4.0 using a heavily modified Platformer starter kit. I'll also be using some open source maze generation algorithms that come from Angband and other rougelikes.
The "engine" was already used for a simple game I released called Zombie Bash, which was basically an experiment to figure out the collision detection and intricacies of drawing / displaying assets in XNA.
There's still a lot to go, and the next few blogs will go over the goals I have for the game, as well as some challenges of building it -
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