Showing posts with label platfomer. Show all posts
Showing posts with label platfomer. Show all posts

Thursday, December 23, 2010

Fire it up

So I've started this blog to track progress and explore ideas for the game I'm building: Platform Hack.

Platform Hack is a combination platform-jumper / rogue-like (NetHack)

The game is being built in XNA 4.0 using a heavily modified Platformer starter kit. I'll also be using some open source maze generation algorithms that come from Angband and other rougelikes.

The "engine" was already used for a simple game I released called Zombie Bash, which was basically an experiment to figure out the collision detection and intricacies of drawing / displaying assets in XNA.

There's still a lot to go, and the next few blogs will go over the goals I have for the game, as well as some challenges of building it -